http://www.goblitairation.com/
Latest updates:
- Centered the app in the browser
- No explosions outside of map
- Added harpoon and burst
- Added hands per ship
- Added deck (shuffling, draw, discard) - initial cards are random, but they persist through the game.
- Added turns and a temporary toggle to disable turns to make play testing easier
- Added a quick fix for rotating the ship when the movement's first action is a rotate. Not happy with the way it currently is, but I've moved that down the priority.
- Added UI locking mechanism when cards are being played
- Spent a ton of time figuring out order of events in the different versions of game maker to get my global variables correctly initialized in all versions.
Yesterday I installed the beta for Game Maker Studio. I also installed the Android SDK. Since I'm waiting on an apple developer account (and I need a mac to run the SDK on) and I don't have an android to test with currently, after 3 hours of installing and configuring various tools, I didn't get to see Goblitairation running on a mobile device. =( Working out those kinks so hopefully I can see that soon. DIVERTING MORE GOBLINS TO THE SWEAT SHOP!
Oops. Broke the alternative bounce rules with the first rotation logic.
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