Saturday, March 31, 2012

Plowing!

Updated Goblitairation!

Added a blinking cursor. Thanks to Daniel for the sprite!
Removed alternative bounce rules - turns out they were less intuitive than standard bounce rules.
Added plowing. This currently has some minor animation glitches when corners are involved. However, they do not affect game play.
Removed rotation before first move for now. I'll be adding it back later.

The code for plowing was so hard!!! I wanted to delay moving the plowed ship until it was actually hit by the plowing ship and that proved to be sufficiently difficult. There were several edge cases to account for (sometimes it helps to have a good testing background).

Hopefully I should have a chance to add damage tomorrow. Should prove to be much easier than plowing.

Feature Spoilers!

Sunday, March 25, 2012

Game Maker Studio is Amazing!

Used the beta to run Goblitairation! on my iPhone.

I went out and bought a mac mini today (early b-day present to myself) - $850. I'm throwing an SSD in it later, but I have to get some torx first. I spent 5 excruciating hours getting from mini box open to iPhone app running. It was so awesome to see it running!

Game Maker HTML cost $99. From what I've read, I should get Studio with HTML5 for free (normally $299), but adding iOS and Android modules will cost $200 each.  Totally worth if you have a good game to sell. =D

Saturday, March 24, 2012

Update and Mobile woes

http://www.goblitairation.com/

Latest updates:
- Centered the app in the browser
- No explosions outside of map
- Added harpoon and burst
- Added hands per ship
- Added deck (shuffling, draw, discard) - initial cards are random, but they persist through the game.
- Added turns and a temporary toggle to disable turns to make play testing easier
- Added a quick fix for rotating the ship when the movement's first action is a rotate. Not happy with the way it currently is, but I've moved that down the priority.
- Added UI locking mechanism when cards are being played
- Spent a ton of time figuring out order of events in the different versions of game maker to get my global variables correctly initialized in all versions.

Yesterday I installed the beta for Game Maker Studio. I also installed the Android SDK. Since I'm waiting on an apple developer account (and I need a mac to run the SDK on) and I don't have an android to test with currently, after 3 hours of installing and configuring various tools, I didn't get to see Goblitairation running on a mobile device. =( Working out those kinks so hopefully I can see that soon. DIVERTING MORE GOBLINS TO THE SWEAT SHOP!

Tuesday, March 20, 2012

Goblitairation!

Got a proof of concept for Goblitairation created via Game Maker (yoyo games). After the second day of development, an executable is playable in HTML5 at www.Goblitairation.com.

Goblitairation is a board game that my friend Daniel designed that I thought would be cool to turn into an app. In this game goblins are battling in clumsy air-ships. These goblins are particularly uncoordinated, and as a result, players must choose from a set of random actions that their ship can take each turn. The goblins also posses another trait: they are expendable. One of my favorite flavors in the game is the card DIVERT MORE GOBLINS TO THE SHIELDS!!!

I'm looking forward to working on this project and building some experience in rapid game development. It's a nice break from Minecraft, Skyrim, and Realm of the Mad God.

Currently the Left and Right Cannons fire with animation and sound.
The player can move in two directions (Ahead Port and Ahead Starboard).
There are 6 different colored ships (thanks to Daniel for finding and altering the ship image).
3 cards are randomly generated (not pulled from a deck).
When a card is used, a new one is generated in its place.

First browser compatibility bug noticed - cannon sounds do not play in Firefox.